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CONCEPT
Chronopolis focuses on our collective interdependency
with the mechanisms and meanings of time. By intertwining
notions of time, urbanism and electronic media, we are
asking how representations of time can still makes sense
in a globalized, accelerated and unstable present.
NOTIONS ADDRESSED IN CHRONOPOLIS
• currencies vs history
• human body vs automation
• mass production vs obsolescence
• decay vs infinity
• immediacy & duration
• duration & mobility
• roadways as narrative
• cities as clocks
• time as architecture
FORMAT
The installation takes the form of a 10 x 10 meter
square floor-projected interface that visitors can walk
through. The computer generated interface displays days,
hours and minutes/seconds grids over which four animated
pictograms representing the elements of seconds, minutes,
hours and days, travel in real time. Each pictogram moves
at a specific speed, determined by the real time system
clock of the computer, leaving a trail of dots behind.
The pictograms also symbolize flows of currency, goods,
people and decay. As visitors step onto the surface of
the image, they enter into an immersive space. Parabolic
speakers, which focus sound into extremely localized areas,
aurally project a multichannel sonic landscape over the
interface. Seconds, minutes, hours and days are registered
as individual musical and sonic events, enveloping the
visitors as they walk across the surface of the projection.
As visitors over the course of the exhibition “populate”
Chronopolis, the time grids and sonic landscape responds
and mutates to produce a single common grid--a new visual
and aural time structure which appears to accelerate and
decelerate based on human presence. |
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